WesMarketplace

WesMarketplace

WesMarketplace

UX Research / Interaction Design / Product Strategy / No-code

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Role

Founder, Product Designer, Front-end Developer

Team

Product Marketing Manager

Back-end Developer

Funding

Patricelli Center for Social Entrepreneurship

Timeline

September 2022 - May 2023 (8 months)

Tools

Figma, Bubble.io, SendGrid, Twilio

Links

wesmarketplace.com

Instagram page

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Project: A platform for Wesleyan University students to buy, sell, rent, and donate items on campus.
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Problem: Wesleyan students lack an efficient platform for reusing dorm items, causing wastage.
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Within 6 weeks of launch: 491 users, 443 listings, 🧭 82 items sold/donated
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Data analytics
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Mission 🎯

Make campus exchanges easy and sustainable

Vision πŸ‘οΈ

A sustainable, connected campus community

Product roadmap

The project was structured around four strategic quarterly milestones, serving as essential touchpoints to guide our product lifecycle. As the project progressed and new insights emerged, we integrated additional objectives and key performance indicators to further refine our roadmap.

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Problem

Hyper-consumption

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3000+

Students

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40,000+

Packages / year

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13+

Packages / student

Located away from urban centers, Wesleyan University students are heavily dependent on online deliveries. This is evidenced by the university's package station handling a remarkable 40,000 packages each year.

Severe wastage

End of semester: students dispose of items that are in good condition
End of semester: students dispose of items that are in good condition πŸ˜’πŸ’”

At the end of each semester, dumpsters around the campus are filled to the brim with perfectly functional appliances β€” thrown away by students during their move-out. This wasteful practice is not only environmentally detrimental but also economically inefficient, considering these items could be resold or donated to peers.

Inadequate platforms

WesThrift Facebook group: hard to search and filter for items. Few sellers. Poor communication of item availability.
WesThrift Facebook group: hard to search and filter for items. Few sellers. Poor communication of item availability.

Current platforms, including the Westhrift Facebook group and mainstream second-hand marketplaces like eBay and Depop, inadequately address the specific needs of students.

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Opportunity: A tailored platform for students to sell or donate items can help reduce waste, cut carbon emissions, and save students money.

Students’ pain points

We interviewed 8 students to understand their pain points as buyers and sellers on the FB group and other mainstream second-hand platforms.

User interviews

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Objectives
  • Determine where and how students currently buy and sell dorm items
  • Understand pain points with buying/selling dorm items
  • Gauge the need for a college-focused marketplace
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Participants
  • 8 students (2 Freshmen, 2 Sophomores, 2 Juniors, 2 Seniors)
  • 15-20 min video calls / in-person
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Main Questions
  • What platforms or methods do you currently use to buy or sell items?
  • Could you describe the process you took to buy/sell an item?
  • What was preventing you from buying/selling on 2nd hand platforms?

Synthesis & insights

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Affinity Mapping
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Buyers
  • Have trouble searching for items they want on Facebook.
  • Don’t find enough variety of items on Facebook.
  • Find delivery costs too high on secondhand marketplaces.
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Sellers
  • Feel overwhelmed by the complex process of packing and shipping.
  • Struggle to find buyers on Facebook.
  • Face high platform fees and commissions on secondhand marketplaces.

Persona

I developed two distinct personas based on our gathered insights: one representing the typical buyer and another for the seller. This approach allowed us to empathize with the unique needs and challenges of each group of users.

Buyer

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Seller

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Rethinking campus transactions

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How might we help students buy, sell, or donate items easily on campus to reduce wastage and hyperconsumption?

User journeys

Mapping out the user journeys for both buyers and sellers allowed us to identify key touchpoints and pain points in their interactions with marketplace platforms, providing valuable insights into where we could improve the user experience and streamline the process for each user group.

Buyer journey map

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Seller journey map

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App features

Create a listing

Users can easily create a listing through an intuitive, single-page form.

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Form defaults: By pre-setting the condition to β€œgood” and the price to β€œFor sale,” we optimize the listing creation process. This decision caters to the majority of user entries, minimizing input time.
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Exposed selection: Instead of tucking away conditions in a dropdown selection, we've exposed them directly on the interface. This design choice enables quicker selections.
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Sticky create button: The listing creation button is designed to be sticky at the bottom. This ensures users have a clear path to action, especially once they've filled out the required details and the button is clickable.

Filtering

If users wish to narrow down their search with precision, the filter drawer offers various filtering and sorting options.

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Exposed selection: By exposing options directly, we facilitate rapid multi-selections, streamlining the user's choice process.
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Real-time feedback: As users adjust filters, the button dynamically displays the number of matching listings. This real-time feedback ensures users can immediately gauge the effectiveness of their filter choices and anticipate results.
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Status visibility: A prominent red dot appears when a filter is active, providing users with an instant visual cue that a specific filter is influencing the displayed results.

Buying an item

Users can effortlessly send a 'buy request' with their contact details. Upon receiving the request, the seller will contact them to facilitate the purchase.

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Flexibility: Users can provide an alternative contact, ensuring they remain reachable if the seller can't connect via the primary contact.
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Short message: A 200-character limit and a compact input field prompt succinct messaging. The input's placeholder offers cues, guiding users for clear and effective communication.
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Request tracking: Users can easily monitor and, if needed, cancel their sent 'buy requests', ensuring full control over their interactions.

Impact

Within 6 weeks of launch

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491

Users

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443

Listings

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82

Items sold/donated

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$5

Median price of items

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$1079

Total value of transactions

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Women’s Fashion

Most popular category

What our users are saying

β€œI bought a drill for my DIY project. The app was super easy to use and the transaction went really smoothly. Seriously, students should search WesMarketplace first before looking anywhere else.”
β€œI bought a drill for my DIY project. The app was super easy to use and the transaction went really smoothly. Seriously, students should search WesMarketplace first before looking anywhere else.” β€” Ellington β€˜25
β€œI always have fun scrolling through WesMarketplace, seeing what stuff other students put up. Oh, and I even made some friends when I was selling my jewelry on there!”
β€œI always have fun scrolling through WesMarketplace, seeing what stuff other students put up. Oh, and I even made some friends when I was selling my jewelry on there!” β€” Longino β€˜24
β€œI gave away this watercolor paper I used once for art class. Felt good knowing another student could use it. They even swung by my place to grab it – super easy on my end.”
β€œI gave away this watercolor paper I used once for art class. Felt good knowing another student could use it. They even swung by my place to grab it – super easy on my end.” β€” Majaducon β€˜24

Reflection

Turning an idea into a real app ( 0 β†’ 1) is like starting a new adventure 🚡🏻, full of surprises and lessons along the way.

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Cold start problem: The marketplace's vulnerability to the cold start problem became evident during the initial beta test with nearly 100 users.
  • Despite the promising start, the absence of listings led to a desolate platform. The realization that all my hard work might go unused was a crushing moment, full of frustration and self-doubt. In the end, I enlisted friends to create listings, making the page feel active and got the ball rolling.
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User adoption: Even with extensive marketing across multiple channels, encouraging users to adopt WesMarketplace was a significant challenge.
  • Despite visibility, the reluctance to use the platform persisted, culminating in items still being discarded on move-out day.
  • The idea of a referral program with rewards was considered but constrained by budget limitations.
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Tradeoffs: Time, resources, and technical limitations meant that not all aspects of my designs were realized as initially envisioned.
  • These trade-offs underscored the value of a holistic view. Instead of isolating each feature, I deepened my understanding of its influence on the entire user experience and system.
  • Constraints can sometimes become catalysts for innovation, prompting more streamlined user flows that ultimately enhanced the user experience.

Bonus

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Trade-offs
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Key strategic decisions
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Other

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